Well, right now, here is how I have it broken down. Visually, you can display them how you like. The key is the Base AP value, which should be displayed on your unit card. I'll give you an example(off the top of my head).
The base light Cav is a 2. This just gives you movement and a basic attack, and in this case a special of Moblie and Shooting 1.
So it would look like this: Speed 7 Fighting +2 Support +1 Special Moblie ,Shooting 1(Small Bow) AP 2
You could base this how you like as long as it is on your unit card so that the other player(s) can identify the unit.
The unit card will become important, if you give the unit more specialities like Fearless or Battlelust. These don't effect the Display of the unit but it does effect the AP and "value" of the unit.
Does that make sense? So unlike DBA, every army is a custom army list. You may have Spartan Army like mine, but I may pay more AP per unit to give Battlelust to my Heavy Infantry. Your archers may have Long Range and mine may not..
Going back to the Cav. As an Example of 2 Mongolian Armies:
Army 1
40 AP gets you (guesstimating) 17 stands of standard light Cav and 1 General (6 Ap).
This is a fast Hit and Run Army.
Army 2
40 AP gets you (really guesstimating) 11 stands of standard light Cav(with Battlelust) and 1 General (6 Ap).
Battlelust basically is bezerker rage, so you get a saving throw on 5 or 6 if Killed.
This army is one that, you need to hit them and make sure they are dead.
Now, this is Shooting Cav and shooting is just hit or miss. In hand to hand, the idea is similar but everything really builds to the Fighting Score.
Hopefully, I'll have some stuff for the testers to look at soon on the" build your own army list"
Does this make sense?