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Mighty Army: Barbarians
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New Post 4/5/2008 9:59 PM
  outposteagle
225 posts
6th Level Poster




Re: Magic Items 

I agree.  I think we should add it whether we get something sculpted or not.  It would add a nice twist to your armies.

 
New Post 4/6/2008 12:40 PM
  RebelMike
332 posts
5th Level Poster




Re: Magic Items 

Right now, Shamans and Mages are given an AP value based on the fact that they can cast spells from a "pool" of magic.

What if we take it one step futher and offer players the chance to "build their magic user". This would be an advanced rules thing, becuase I want to keep the core game pretty simple.

So, for example:

Magic user would have the base stats of:

Speed 3 Fight Score 1 Support 1 AP 1

ok, he uses the new rules and a New Spell Book and Trinkets. He can choose a Package (like the Old Spells) for +4 AP  or maybe a new package that has included spells and trinkets for +4 Ap. or he can also buy a la cart at +1 per spell.

Let's say he chooses to be a frost wizard. He buys a Ice package for +4.
That gives him a set list of spells( Freeze, icy winds, whatever). But he could also buy FROZEN DEATH for an Additonal +1 or the Cold Heart Trinket(maybe some sort of User protection) for +1

Does this make any sense? What do you guys think?

 
New Post 4/6/2008 5:14 PM
  wargamer1972
87 posts
aeyr.blogspot.com
9th Level Poster




Re: Magic Items 
 RebelMike wrote

What do you guys think?



Very interesting, in fact I'm all about having more advanced magic users.

So far I for one am very pleased with my decision to switch my armies over to MA. Rebelminis has proven a much more capable company with this game than what MGP cared to do for it.

I tell you I'm having to bite my finger to keep from pushing the buy button on the goblin bat clan but I'm going to hold out for the new rulebook to come with it!

The Chronicles of Aeyr [My fantasy campaign] http://aeyr.blogspot.com
Adventures with Gun, Sabre & Horse [My wargames blog] http://leadlegions.blogspot.com
Duchy of Saxe-Huack [My SYW campaign blog] http://saxe-huack.blogspot.com
 
New Post 4/6/2008 5:59 PM
  Boromir_and_kermit
161 posts
boromirandkermit.wordpress.com
7th Level Poster




Re: Magic Items 

Sounds very cool actually Mike, to be able to choose your spells and abilities.

I think it would be a much appreciated inclusion to the rules for many, and would certainly separate Mighty Armies from other games.

@ wargamer1972... the Goblin Bat Clan is awesome... resistance is futile!

Ben.


http://boromirandkermit.wordpress.com http://s218.photobucket.com/albums/cc275/Boromir_and_kermit/
 
New Post 4/6/2008 8:16 PM
  outposteagle
225 posts
6th Level Poster




Re: Magic Items 

I like that idea, Mike.  It would give the person a choice how much (or little) magic they have in their bag of tricks.  I also like the idea of creating packages of spells for different types of shamans.

 
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