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  Mighty Forums  Mighty Armies: ...  MA:A Discussion  Some rules ideas.
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New Post 1/31/2010 9:13 AM
  jacar
47 posts
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Re: Some rules ideas. 
Modified By jacar  on 1/31/2010 7:13:52 AM)

Hi all,

 

Regarding javelins, I tend to agree with Scott that they might not be so affective.  However, I would apply that to all missile fire in antiquity.  :)  There is a reason that most of the fighting was done by spear point and cold steel...er...Iron!  That said, they do only hit on a 6 and the ace units (generals and such) are immune.

Regarding skirmishers, the idea comes from the Field of Glory computer game.  It works marvelously well.  Remember that once the skirmisher evades in a turn, it can't do it again until next turn.  So if you attack it with a slow unit and follow up with a fast unit, you will catch it.

Other ideas Scott had about skirmishers being controlled by a single order is good.  Maybe they have to be within a base width of the rest of the skirmish line like a loose group?  I also like the idea of them not counting toward the army break point or maybe only half as much of a unit.

Finally, Mark are you still looking for play testers?  If so, I would like to lend a hand.

John

 

 

 

 

 

 

 

 

 

 

 
New Post 2/1/2010 7:33 AM
  outposteagle
292 posts
6th Level Poster




Re: Some rules ideas. 

Hi John,

I will ask Mike, but I would think yes on the playtesting.  I think you will bring some very good ideas to the table.  We will let you know.

Mark

 
New Post 2/1/2010 1:22 PM
  jacar
47 posts
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Re: Some rules ideas. 

Thanks Mark!

 
New Post 2/6/2010 9:00 AM
  outposteagle
292 posts
6th Level Poster




Re: Some rules ideas. 

Hey John,

Send me your email address and I can send you the playtest stuff.  You can PM me on TMP, I'm Outpost Eagle over there.  Later.

Mark

 
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