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  Mighty Forums  Mighty Armies: ...  MA:A Discussion  cavalry 1"x2" or should they be 2"x2" and my reason why
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New Post 11/22/2008 2:15 PM
  discount_hobbies
38 posts
No Ranking


cavalry 1"x2" or should they be 2"x2" and my reason why 

 

A friend of mine ran a sarmatian army using 10 heavy cav for 4 points each 1 for 6 points a general heavy cav for 7 and 3 archers at 2 points each for a 59 point army.  He ran 3 units one  with just the 3 archer and the other 2 with 1 general and 5 of the 4 point heavy cav and the other with a 6 point heavy can and 5 of the 4 point cav.

My question is was he right in when he attacked with the cavalry in combat the general had a combat of 6 + 3 support for each of the 5 cavalry in the group for a total 21 point befor the roll and the other cavalry group had 20 since he used the 6 point cavalry unit for the main attacker of 5 = 3 support for the 5 cavalry is it just me is the cavalry to overpowering  since they are based only to a 1x2 inch stand it would make more since if they were on a 2x2 stand and not as powerful.  If he is right then I will look into making nothing but cavalry armies and desimate anybody that does not field the same type of army.

i was running a clasical Indian army with elephants spear units archers and chariots.  basicaly all he had to do is run a cav unit into an infantry no combat fight roll is needed other than seeing if he doubles me but I loose every combat  if this is the way the game works then let me know so I can make just one army to play in your tournaments and win against everybody that dont run a heavy cavalry army

 
New Post 11/23/2008 8:09 AM
  RebelMike
482 posts
4th Level Poster




Re: cavalry 1"x2" or should they be 2"x2" and my reason why 

Heavy Cav is tricky. I had the Same thing happen when I was playing against a Heavy Cav Roman Army. Historically, Heavy Cav and Cav in general was tough.

Here is what I did 3 weeks ago in our match. He came with the same Cav Army against my Gauls, so I went archer heavy. I had 10 standard archers with +1 for Shooting II and 5 units also had long range = 35pts. I spread the units out, close but did not group them. When he charged, he could only charge a stand, so he was always getting attacked before he hit and did not hit my combined units. I'd roll on an average(range) -4-6 D6 and try and hit on 5+.

He quickly learned to stop charging me :)  

You'll sacrifice some units, but you can also trap any cav army this way. A downside is they are tough to move because you just don't have enough movement points for all of them.

Let me know what you think,

RebelMike

 
New Post 11/23/2008 9:47 AM
  discount_hobbies
38 posts
No Ranking


Re: cavalry 1"x2" or should they be 2"x2" and my reason why 
Modified By discount_hobbies  on 11/23/2008 7:50:55 AM)

First thing did you win the game?

What kinda unit followed up attacking them after you lost the archer unit because I dont know of any group short of another heavy cavalry or hevay infantry  that could take them on without loosing the battle.  As for a traditional gaul army they would be heavy into light infantry about 25% chariot / cavalry and very few archers to speek of certainly not over half your army

I do understand what your saying yes I could use a screen of skirmishers in  front of my army.  The guys I play with would go heavy on one side using the first group to tie up the screen and the other to turn the flank attacking on the side where their is no chance of shooting.  Dont get me wrong I love the game for once a game that allows you to build your own army the way you would on a fair even field with just your skill and luck of the roll decides the game not the amount of money you spend fot the best figs.  The only bitch I have with the game is the heavy cav is in my view too powerful with the +3 support I dont want to go some place to a tournament where everybody has a heavy cavalry army to play.  I would love to see people run the more historical version of their army.  Granted the sarmatians, huns and mongols just to mention a few were mainly cavalry.  My personal view is to put cavalry on a 2"x2"  with the +3 support from heavy cavalry would be less devistating or keep them on a 1"x2" with a support of +2 and beleave it or not heavy infantry also should be no more than 2.  I still think ran properly a heavy cavalry army will overwelm any army they way they are now.  Even with my suggestions it will weaken my mongol army sepecially with light cavalry on a 2"x2" but to me it would be more historicaly correct since most always light cavalry would avoid contact preferable using their missile weapons insteed of going head on into a fight.

 
New Post 11/23/2008 8:49 PM
  outposteagle
295 posts
6th Level Poster




Re: cavalry 1"x2" or should they be 2"x2" and my reason why 

Heavy cav can, and probably should be, tough to beat.  We had many discussions on how to handle support.  Giving cav only 2 for support made the units too similar.  Another option was to make support graduated by unit level.   That gave the problem of too much variation between units.  I think the solution in the book was the best option.  Other heavy cav, heavy infantry, and combined arms tactics can equal heavy cav.  I think the real problem lies with common heavy cav being able to support as well as veteran heavy cav.  We tried to remedy this by graduating support from 1 for common to 3 for veteran, but like I mentioned earlier, this gave too big of difference.  In my opinion, making the heavy cav use the smaller base size nearly halves their fighting power and would weaken them too much.  Maybe they should be recosted so they are more expensive?  I'm not too sure I like this either.  I am on vacation right now but if I get a chance I will play with some numbers and think this through some more.

 
New Post 11/23/2008 10:13 PM
  discount_hobbies
38 posts
No Ranking


Re: cavalry 1"x2" or should they be 2"x2" and my reason why 
Modified By discount_hobbies  on 11/23/2008 8:19:55 PM)

I think I found the solution a very simple one.  In real life it would be hard to equip and field a lare heavy cavalry army in the first place and the units ( groups ) would be smaller so  limit all heavy cavalry to a max of 4 stands per group this would make them less overwelming this would be more realistic and allow light infantry a chance to put up a better fight insteed of going in already loosing the fight as for the other cavalry it could stay the same of 6 per group.  This would also  go for heavy infantry becasue after all the stats are virtualy the same I think making all heavy units be limited to a max of 4 per group would maybe offer a better realstic view.   if you were to run a mixed unit limit the heavy units to 3 in a large 6 stand group just like alot of armies had in real life.  Give this a try if you would and let me know.  If you use this rule then I guarante their will be less heavy cavalry armies out their and more historical ones.  In my personal opinion this would show how well your tatics are and not that you can field the most powereful  unhistorical army

 

I would love to hear from the other players out thier what they think of this rule and whe you respond how about telling your army list unless your a cheesy heavy cav owner lol.

 
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