www.rebelminis.com
Saturday, May 19, 2012 Register  Login
RebelMinis-Zombies01
Mighty Army: Barbarians
 Mighty Forums
 
  Mighty Forums  Mighty Armies: ...  MA:A Discussion  cavalry 1"x2" or should they be 2"x2" and my reason why
Previous Previous
 
Next Next
New Post 12/5/2008 9:29 AM
  RebelMike
482 posts
4th Level Poster




Re: cavalry 1"x2" or should they be 2"x2" and my reason why 

We played again last night using the 2d6 against heavy cav. I was please with the results.. as I told Mark, Once you have the intial fight, and take out units either way, it makes it easier to massacre.. Let's say this, it gives you a longer "engagement" instead of being more of a "Cheese Group".

The Question is, is this only in a group of 6 Heavy Cav? or does it go into effect anytime you face heavy Cav. Let's say you have 2 Common Heavy cav (3+3= 6) going against 2 common Light Infantry (2+2= 4). As you can see there is not that much difference in the score..

So, is this a "group of 6" rule only? Thoughts?

RebelMike

 

 
New Post 12/5/2008 10:59 AM
  outposteagle
295 posts
6th Level Poster




Re: cavalry 1"x2" or should they be 2"x2" and my reason why 

Very good point, Mike.  I am just finishing my spreadsheet with all of my analysis, and that point became clear.  The 2d6 really only works well with groups of 5 or 6.  Would you like me to eamil you the spreadsheet to put on the site?  It  has many options to look at.  I also have a long post written that explains my thinking (watch out ).  Let me know how you want to proceed.

Mark

 
New Post 12/5/2008 11:22 AM
  jacar
47 posts
No Ranking


Re: cavalry 1"x2" or should they be 2"x2" and my reason why 

I would think it would work well with a group of 4...maybe even a group of 3 but that would be the outer outer limit.  Hoever, Mike brings up a good point.  When would you roll 2D6 and when would you roll 1D6.  Maybe a better solution would be to limit support.  You could do something like this....

The first unit  uses the combat CF

The second unit adds support.

The third unit adds support -1.

The forth unit adds support -2 etc. 

The smallest amount of support would be 1 so numbers less than 1 are treated as 1.

In the case of the cavalry unit. 

the CF is 5 and the support is 3.  A group of 6 would be 5 +3+2+1+1+1 for a total of 13.  That's an extreme unit.

Light infantry has a CF of 3 and support of 2.  So, a unit of 6 would be 3+2+1+1+1+1 for a total of 9.  That is a winnable fight if only a slim chance.  You could keep the die a 1XD6 as per the rules now or perhaps go to a D10 for more randomness. 

Adding the "economies of scale" to the support is not too much of a change and the simple modifiers for flanking etc are more in line without change.

John

 

 

 

 

 

.

 

 

 

 
New Post 12/5/2008 11:47 AM
  jacar
47 posts
No Ranking


Re: cavalry 1"x2" or should they be 2"x2" and my reason why 
After mulling it over, my last post actually adds some interesting decisions. If you use the heavy infantry example. They all give 3 support. If you use the latest method, there is an interesting choice to be made at 4 or more figures. At 4 figures, you will fight just 2 points less and you can move the group for 1 command point. At 6 figures, you get 2 points more for combat factor but it costs you 2 command points to move the group. John
 
New Post 12/5/2008 2:09 PM
  Boromir_and_kermit
179 posts
boromirandkermit.wordpress.com
7th Level Poster




Re: cavalry 1"x2" or should they be 2"x2" and my reason why 

I actually quite like this idea. Will need to test it, but it will provide some interesting composition choices as you suggest.

Nice one John!

Ben.


http://boromirandkermit.wordpress.com http://s218.photobucket.com/albums/cc275/Boromir_and_kermit/
 
Previous Previous
 
Next Next
  Mighty Forums  Mighty Armies: ...  MA:A Discussion  cavalry 1"x2" or should they be 2"x2" and my reason why

 

Mighty Army: Orcs