| outposteagle wrote
One thing that has tested very well so far has been limiting groups to 4, using 2d6 and calculating the group combat score by using the fighting score of the two units in front and using the support score for the units in the back rank. This has gone a long way towards making the veteran units worth the AP you have to spend for them . Good luck with the testing. I have the sheet just about done where I have tested about 1000 battles with random dice. I just need to look at the results and verify my numbers.
Mark
|
I have one of my own...it's very nice! :-)
I did 10,000 combats and can plug in combat factoirs and change the die types. It calculates the chance of victory/defeat/tie and also shows the chance of a slaughter.
So far, choosing just 1 unit's CF and 1 unit's S seems to work really well if you limit to 4.
I've not tried both units in the front deal. I've also not tried larger groups for special cases like pikes or large warbands yet.
John