In the games we've played, the skirmishers didn't seem overly powerful. They definitely affected the outcome of the games, but for good reason. The one time I allowed my skirmishers to get killed by placing them in foolish positions, my main line of troops was slowed down by the enemy skirmishers who could act with impunity. This allowed the enemy to outmanoeuvre me and get the flank attack.
Give it a go and see what you think.
I use the following stats for all skirmishers in my army lists:
AP 3, Speed 4, Fight 1, Support 2. Mobile, Skirmish.
Depending on the army, some might have the option of Shooting I +1.
When I mentioned "break point," it's because I was too lazy to look up what it's actually called in the rules! Yup, I meant the first victory condition unit count.
Scott
| outposteagle wrote
Interesting. I will have to play around with this. I like the idea of a skirmishers ability as long as we can make it work easily, without making it too powerful. Also, what to you mean by break point in your last point. Are you referring to the victory condition unit count? Thanks.
Mark
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