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Mighty Army: Barbarians
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New Post 11/22/2009 11:22 PM
  Hubcommish
35 posts
No Ranking


Army List: New Kingdom Egyptians 
Modified By Hubcommish  on 12/7/2009 7:49:15 PM)

Mighty Armies: Ancients

New Kingdom Egyptians

 

Unit

Min Max

AP

Speed

Fight

Support

Abilities

Additional Abilities (+AP)

General (Infantry)

0-1

5

4

6

3

General

Tactician +1

General (Chariot)

0-1

8

5

6

3

General, Shooting I, Chariot Charge

Tactician +1

Axemen or Marines

0-2

5

4

4

2

Disciplined

 

Sherden Guard

0-1

5

4

4

2

Fearless

Berserker +2

Infantry

No Limit

4

4

3

2

Javelin

Disciplined +1

Subject Peoples

0-6

1

4

1

2

Slave

 

Archers

0-6

2

3

2

1

Shooting I

Shooting II +1

Chariot

No Limit

5

6

3

1

Shooting I, Chariot Charge

Chariot Runners +1

Light Cavalry Archers

0-2

5

7

2

1

Scout, Shooting I, Skirmish

 

Skirmishers

0-4

3

4

1

2

Mobile, Skirmish

 

 

Sample Army

 

8          General (Chariot)

12        Chariot x2 with Chariot Runners

5            Axemen

12        Infantry x3

12        Archers x4 with Shooting II

6            Skirmishers x2

5          Light Cavalry Archers

 

60 Army Points

 
New Post 11/23/2009 9:26 PM
  Hubcommish
35 posts
No Ranking


Re: Army List: New Kingdom Egyptians 
Modified By Hubcommish  on 12/6/2009 9:21:36 PM)

Rules Explanations!

 

Chariot Runners (+1 AP, Chariots only)

Chariot gains Support +1

 

Javelin (+1 AP)

Unit receives +1 in combat when charging units w/o Javelin or Heavy Javelin.

 

Skirmish (+1 AP)

a) All Skirmish units in the army may move for 1 Move Point

b) When a non-Skirmish unit activates, the unit counts as being in terrain for movement if there is an enemy Skirmisher within 3" and there are no friendly Skirmishers within 3" of the enemy Skirmisher.

c) Skirmishers do not count as units for the purpose of victory conditions.

 
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